About This Game Experience Terror that is Never the Same Twice with Phantasmal: City of Darkness, a procedurally generated survival horror where every playthrough is completely different. You simply cannot rely on your previous experience to guarantee safe passage. You will need to face off against lurking, otherworldly horrors in the perilous, run-down Kowloon Walled City before its destruction in the early 90s.You are fragile. Not just physically, but mentally as well. The grotesque creatures will challenge your very sanity and losing your mind can be a fate worse than death! The odds are stacked steeply against you, but you can prevail through sheer cunning. You must scavenge for resources carefully, sneak past and distract your enemies. If you are caught, you can fight back, but don’t expect to live for very long. The environment has been carefully crafted by none other than Brian Bell, critically acclaimed lighting lead of several Hollywood movies, including Riddick, Life of Pi, Ring 2.Key Features:Fear the unknown: Every ramshackle, disgusting room and corridor is uniquely generated - battle your anxiety as you’ll never know what comes next!Don't Go Insane: Facing terrifying creatures and skulking in the suffocating darkness will erode your sanity until you can no longer tell the difference between reality and illusion!Tread Softly: Every fight you have could be your last. Sneak past and distract your enemies as much as possible.Light, Both an Ally and Enemy: Every asset to survivability has a price. Use light sources wisely - you’ll need them to restore your sanity, but you’ll risk being seen!Scavenge to Survive: Scrounge the environment for anything you can use: from firecrackers and flares through to wooden boards and metal pipes. Guns are rare, but if you find one remember that every bit of noise you make will attract more creatures, and eventually much, much worse!Permadeath: This is a high stakes game - once you die, the game is over! However you retain any money you've earned to upgrade your stats or buy critical items to help you survive longer next time! 7aa9394dea Title: Phantasmal: Survival Horror RoguelikeGenre: IndieDeveloper:Eyemobi Ltd.Publisher:Eyemobi Ltd.Release Date: 14 Apr, 2016 Phantasmal: Survival Horror Roguelike Download No Virus Early Access Review:This game was a huge surprise. Even though it has a lot of bugs, it is now my one of 10 favorite horror games of all time. Coming from me as a huge horror junkie, that is a HUGE praise. The mixture of ultra creepy atmosphere, stealthy roguelike, unpredictable procedurally generated environment, and extremely scary creatures delivered a true and awesome survival horror experience. After each time I die, the floors are not same as the last one at all. Well, the rooms are similar but the pathways are always different which give a lot of repayability and unpredictable results. Amazing. The creatures are extremely creepy, smart, and not to be messed with. At first, I was thinking, "I can plow through the game killing all the monsters and running. Yeah no problem." He he... Well no. Never happened. Each time I do that, I die immediately after 20 seconds. The monsters are very mean. The game requires a lot of stealth, careful planning with the guns (with very low ammo, use it wisely!), flares, keys, and a very small amount of health packs, and confidence. You will NOT want to see the huge monster right before you die ever again. My most favorite part about the game is the atmosphere. It is really well done. It is so creepy and gives a lot of goosebumps. I can't spoil it any more. Buy it and find out!The only problem I have with this game is the bugs. That's it. I highly expect the devs to iron out those bugs right before releasing this game officially. If they do that, this game is going to be one of the best survival horror games within the same tier as Outlast, Amnesia, Silent Hill, and System Shock 2. 8.5 out of 10. If you are looking for a good randomly generated rogue horror game than this might be what you are looking for. It has a few kinks to work out such as the key binding being weird and I had to work kind of hard to get the setting menu to function but the game itself is great; hard but that's a good thing for me. For those who are wondering how the game works, you start out with a gun and a plank of wood to defend yourself so you can fight back; and the goal is to find the elevator to the next floor. If you die you start from the beginning but you do collect coins that will let you purchase some upgrades. You have sanity and health to be aware of so simply seeing some of these creatures can kill you and you'll need too scavenge for sanity pills and health kits, as well as items that you can use to distract creatures for a more stealth approach.. Right now, it's very early. Literally everything it's prone to change, but I can say, with my little time in it, that it's totally worth it right now. Sure, it's a little bit broken, but I've screamed more than once. The monsters, the colors, the music, the sounds, the atmosphere, everything fits very well, and I actually have faith in this project. Please check it out and support the devs; they deserve it.. It's not bad, it could be quite good actually. The bugs however, won't let that happen. The ragdolls are anoying and block the way. Enemies, mostly spiders, just fly about glitching out everywhere. Bumping into objects like chairs is painful. Jumping on top of crawling enemies will make them freeze unable to attack.The game is creepy and atmosphere is there. If you choose the slow stealthy approach, you might be in for potentially worthy experience.. It plays like a unfinished game and has several problems. Enemies phase through walls and doors Hitboxes are inaccurate; especially with firearms Enemies are occasionally invisible There is NO indication of wear on melee items. This is important as you can not pick up identical melee weapons. Granted, going in gung ho is not the way the game is intended to be played but: Running away is often impossible due to your character getting stuck on debris, and stealth is difficult to do due to sanity and flashlight mechanics. This leads to a frustrating experience every playthrough Poor optimization, there was 1-3 frames per second difference between Ultra and Low The effects of low sanity ruin the immersion of the game. You will be low on sanity the majority of your playthrough as well There is little enemy variety Tutorial is a waste of time. Ruckus mechanic is not explained at all. Graphical limitations of Unity are apparent. Lights are often contained in neatly cut squares, for example Do NOT trust the trailers they released. It's not played anything like that.These fatal flaws and more really kills Phantasmal. The concept of a roguelike horror game is amazing, but was poorly executed here. The only redeeming feature of this game was how the environments change every life. Unfortunately, this is unable to save what could be a great game.. Phantasmal is a procedurally generated first-person horror game which has made its way from Kickstarter, to Greenlight, and finally onto Early Access. It borrows liberally from other successful horror franchises (Outlast, Amnesia, and Silent Hill 2 come to mind) with the added twist of random level design. On one hand the game is, in theory, infinitely replayable. On the other hand, it lacks some of the tension and methodical pacing of more traditional horror games. It's tough to really call Phantasmal "horror" at all. Its more of a dark stealth experience with some unpredictable jump scares. Overall, there's a lot to like here--optional combat while stressing stealth, a cool risk\/reward mechanic with light sources, and of course the unkillable tentacle monster. Unfortuantley, like many Early Access games, it's impossible for me to recommend Phantasmal in its current unfinished state. The lighting effects and motion blur are nauseating and the enemey AI and frequent glitches turn what should be a horror experience into something unintentionally comical at times.Phantasmal has a ton of potential and it's worth keeping an eye on to see how the game continues to evolve.For gameplay footage and my first impressions, check out the video below:https:\/\/youtu.be\/dCfDAukKjsI
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